Summer Camp

Questura Academy

Summer Learning & Leadership Camp 2026

A summer camp for youth ages 12-17, with hands-on sessions in STEAM, coding, robotics, AI, cybersecurity, digital media, wellness, and leadership.

Students work in groups, try new tools, build small projects, and prepare work they can share at the end of the program.

Questura Academy Summer Learning and Leadership Camp 2026 poster

Ages

12-17

Year

2026

Cost

$200 CAD

Focus

STEAM, coding, leadership

About the Program

Built for active learning.

A practical camp built around making, testing, discussing, and presenting.

Students spend the program actively creating, exploring, and solving problems.

Participants take part in workshops, guided labs, outdoor activities, creative challenges, team tasks, and project sharing. They code, design, build, test, present, reflect, and collaborate.

What Students Will Experience

Eight connected learning tracks.

Each track includes short lessons, group tasks, and activities that help students practise the topic in a concrete way.

STEAM workshop image

Track 1

STEAM Discovery and Innovation

Students use science, technology, engineering, arts, and math in short build-and-test challenges.

  • Invention sketching
  • Design thinking challenges
  • Engineering builds
  • Bridge, tower, and structure activities
  • Balloon-powered car challenges
  • Outdoor STEAM scavenger hunts
Coding lab image

Track 2

Coding and Computational Thinking

Beginner-friendly activities introduce instructions, algorithms, logic, debugging, and step-by-step problem solving.

  • Unplugged coding games
  • Flowchart design
  • Algorithm relay races
  • Visual programming with Scratch or Blockly
  • Beginner Python activities
  • Puzzle stations and coded treasure maps
Robotics and IoT image

Track 3

Robotics, IoT, and Smart Systems

Participants work with robots, sensors, and connected-device ideas used in schools, homes, and cities.

  • Robot mission challenges
  • Maze navigation activities
  • Line-following concepts
  • Sensor and actuator exploration
  • Smart city network games
  • Reusable-material robot design
AI learning image

Track 4

Artificial Intelligence and Machine Learning

Students look at everyday AI, pattern recognition, data, prediction, and responsible technology use.

  • Classifying everyday AI examples
  • Pattern-recognition games
  • Prediction challenges
  • Mini decision models
  • "Train the model" movement games
  • Responsible AI design challenges
Cyber safety image

Track 5

Cybersecurity and Digital Safety

Practical games and scenarios help students understand online risks, privacy, strong passwords, and responsible digital habits.

  • Phishing detection challenges
  • Password-strength games
  • Digital footprint discussions
  • Two-factor authentication awareness
  • Cyber detective mysteries
  • Digital safety campaigns
Digital media image

Track 6

Digital Arts, Media, and Creative Technology

Students practise visual design, storytelling, media production, and responsible content creation.

  • Poster and logo design
  • Digital flyer creation
  • Photography walks
  • Podcast or audio projects
  • Media ethics discussions
  • Spoken word, talent, or performance activities
Leadership and wellness image

Track 7

Leadership, Life Skills, and Wellness

Students practise communication, teamwork, self-awareness, and everyday habits that support learning.

  • Leadership games
  • Goal-setting exercises
  • Public speaking practice
  • Conflict resolution role-play
  • Team obstacle courses
  • Reflection circles
Community showcase image

Track 8

Civic Engagement and Community Impact

Teams plan final projects connected to school, family, neighbourhood, or community needs.

  • Community mapping
  • Youth voice discussions
  • Kindness challenges
  • Project planning
  • Presentation coaching
  • Final showcase activities

Program Outcomes

What students may create.

Depending on the activities completed, students may leave with draft projects, journals, prototypes, presentations, or campaign materials.

An invention concept or STEAM journal

A simple coded game, animation, or beginner program

A robot mission idea or smart system model

An AI idea pitch or classification activity

A cyber safety campaign, poster, skit, or video

A podcast, poster, short video, or digital storytelling product

A leadership reflection or wellness plan

A final capstone project for the showcase

Registration

Ready to register?

Ages 12-17

$200 CAD

Hands-on workshops

Project sharing

Registration requires a Questura account.